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I like the development process of editing my native code inside a cpp~ folder in my Assets folder. It gets built automatically and I can iterate...
That fixes it! Thanks!
I'm building a feature that currently has native code called in with DllImport to the regular C# functions. I'm able to build it when my #include...
I'm still having this issue using Burst 1.0.0-preview.14 on unity 2019.1.0f1. The Android SDK and NDK are installed through Unity Hub, and I...
I've written a YOLO object detection model that tests out properly when inferenced in Python or with TFSharp in Visual Studio only. It's a Yolo...
I'm working with Unity 2018.3.12f1 on MacOS 1.13. Barracuda.Core is in my Assets folder, but I receive these errors in the Console and cannot...