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I will soon upload a new asset to save a large amount of in a stream. Collection different objects like numeric string values , texture , vectors...
I want to use controls which are usually added in .net windows form. e.g Button b= new Button(ujsdghsdrjkgvdfhgdtjkhngdfjklj);...
I m creating my first game. (Under The Sun) what do you think about it?
Can I do my school homework using unity? Any Idea? or script?
Is it possible to write a script in vb.net in unity?
Is it possible to create a shader using c#?
I want to create a portal! Can you give me any idea? :confused:
then disable the renderer in the gameobject. It will be hidden.
http://answers.unity3d.com/questions/686705/cannot-drag-a-file-in-assets.html
Try this code but first save your project :D : using UnityEngine; using System.Collections; public class gjhsdfjhgegf : MonoBehaviour {...
need vb.net in unity.