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Hiho, having the exact same issue as well ; Unity 2020.3.20 VS 2019 UMA (latest / custo), Odin Inspector (latest), Uber Shaders (latest) I...
Update on my issue : 3/4/5 can be reproduced just by activating and deactivating a camera with an AuraCamera within a single frame...
Hi ! I'm struggling with a wierd issue, any pointing in the right direction would be much appreciated ; I'm instantiating player with it's camera...
Hi ! I got this new error message since i installed Hierarchy Pro which is quite annoying (its blocking completely Unity until i restart it, and...
The rigidbody & collider of your gameobjects define physics. So if you have 2 gameobjects (whatever those gameobjects), each with a rigidbody and...
Thanks guys !
Then you have 2 solutions ; 1st solution is to use Unity Physics ; The arrow has a rigidbody and collider defining mass, drag, angular drag....
Hi guys, In 2019.3 i was overriding Runtime Animator controller and everything was smooth, for instance ;...
Oh well you'll find plenty answers already made for the parabolic behavior of the arrow, so you're asking how to calculate the angle at which the...
Heyo, assuming your AI knows your player position (which you'd can just feed him if its a soloplayer, or you'd make a "detection radius", using...
Hiho, yeah @Bunny83 solution is the way to go. Just be careful that OnBeforeSerialize & OnAfterSerialize are usually called .. A LOT when...
Heyo ! I'm very bad at 3D Modelling so i thought i could make statues from existing rigged characters (i.e. after applying a custom pose)....
@Galactic_CakeYT i havnt checked it myself but this tuto seems fine ! Also make sure to check SphereCastAll & NonAlloc in the same thread, they...
Hiho @Nefisto ! This is a valid method. However you'd usually use it to set up variable list of buttons, or if you're lazy :D (cause well, it adds...
Hi @Galactic_CakeYT, You can idd detect walls with SphereCast (put your walls in a separate layer from your character, and apply SphereCast only...
Hi @haydenthekid, i would suggest you follow a basic tutorial to get started :) For example ; [MEDIA] Ps : 1) You didn't close your class...
Hi @Dirkinzs, i didnt even know there was a OnMouseOver() API x) The most easy solution is to raycast (from player loop fixedUpdate), example...
@PraetorBlue's answer is definitely the way to go for future improvements. Also you need to branch out from Move in the update if your using...
Hi ! Bit hard to tell without knowing anything about your code, maybe you can post your class here ? First things i'd checked ; Are you using a...
Hi everyone ! The team has grown ; We are now 4 people working on the project (7 if you include casual helpers!) and we're still looking for a...