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Going from one compressed texture format to another takes a lot of processing power and time to do, and it would introduce quality loss. So going...
Hi! We are excited about bindless resources and realize the potential it can bring, but at the moment we do not have it on our roadmap. We do...
Hi jbooth Thank you for sharing this. We are aware that it is sometimes difficult to use Textures in the Editor without them being affected by...
Hi jbooth, I know in the Mesh, Texture, and Async Readback APIs we could definitely benefit from the use of Span<T> and ReadOnlySpan<T>. We also...
Hi! Unfortunately, we don’t have an dedicated how-to on how to use Mipmap streaming at the moment. The manual...
Hi @ArenaGameTR No, unfortunately, I can't give you an estimate. We hope to be able to start continuing development on VT in the near future....
Hi! We are planning on improving some aspects of Mipmap streaming soon. Texture Array support is on our backlog, but unfortunately, in the short...
Hi, With compressed textures you need to use SetPixelData instead of SetPixels. These textures need to be given compressed data (e.g., BC7 block...
I forgot to answer your question on 'mainTextureScale'. You should be able to follow this approach: Link. By naming your property _MainTex_ST you...
Hi, Virtual Texturing does not support Material Property Blocks. You cannot set Textures that are part of a Virtual Texture stack dynamically,...
Hi! Please have a look at this post. The trick for 2d textures is to use ReadPixels to transfer your pixels from the RenderTexture to a Texture2D....
Hi! I think you need the new Scriptable Build Pipeline to have streaming working with textures in a 'scene Assetbundle'. Alternatively, putting...
Hi! QualitySettings.masterTextureLimit should work well together with Crunched Texture2D textures. It seems you are experiencing problems, could...
Hi, Your approach should work for Texture2D, that is, loading a Crunch datastream by using LoadRawTextureData(). Unity however checks if the...
Hi! Would it be possible to file a bug report? It sounds like something internally is setting its own active RenderTexture and not restoring it...
Hi! This sounds like a bug in the upgrading process. Would it be possible to file a bug report so we can have a look if this is behaving like it...
Hi! Would it be possible to file a bug report and include the crash report?
Hi! Good to hear you found the cause.
Hi! You could upload your texture slice by slice by using a Texture2D as a staging texture? E.g., create a Texture2D, upload one slice to this...
Hi! Would you be able to file a bug report for this? This could be intended behavior for backwards compatibility but will need to be...