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Instead of cropping or stretching to fit the screen, I just want to expand the viewport so more game content is shown. All of this while keeping...
I haven't tested it with SerializeReference. Unfortunately I don't have time to look at it/fix it atm, but if anyone feels up to it and does a...
Yes,sorry, I think that was on my end. Didn't have separate source files for separate nodes, so Unity serializer broke
The graph editor closes the active graph on play. Is this a bug or fundamentally something you want to prevent? I notice I can just open the same...
Thanks, I'll take a look at it. (update: merged)
(I put this up on github, makes it easier to track changes, original credit goes to OP obviously, I hope it's fine):...
Another question: How can I have objects look along their travel direction, especially with tweens that change direction often (like DOJump,...
How can I prevent a tween from resetting to its original state at the beginning of a new loop? i.e. make it use the previous loops goal as a...
I'm mostly creating shaders for pixel art and they come out fine when applied to the actual pixel art, but they look very odd in the main preview...
@pointcache Sorry for the bump, but isn't the point you're making kind of obsolete now with hierarchical prefabs? Because I could have a prefab...