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The case ID is: 1346410 I also discovered another bug shortly after submitting this one: enabling/disabling the checkbox for Realtime Global...
What does your coroutine function look like? I'm using 2021.2.0b. I attempted your workaround but with no success to the problem I'm having, which...
Also, I just noticed I'm getting these errors in the console when I build. [ATTACH] Not sure if it's related.
Thanks for the quick reply! I'm using 2021.2.0b1.3029. Everything works fine in the Unity editor, and I'm able to set Realtime Global...
Realtime GI works in the editor but not in a build. Happens 100% of the time. Am I missing some new setting/option that needs to be enabled when...
Success! That was it! Thanks for the quick reply! Love all your assets!
Hello! Great asset! I'm having a little trouble with blending. I'm trying to create an additive hologram effect like the one pictured in section...
Did you adjust them on your base map or normal map? You may need to tweak your normal map a bit. Try lowering the normal map value from 1 and see...
Here's the issue: I'm using the built-in pipeline. I have one camera rendering a 3D HUD that has Post-Processing Stack v2 effects applied, and it...
Is this what you're looking for? https://docs.unity3d.com/ScriptReference/Matrix4x4.Frustum.html
Thanks for the reply! I discovered that it was a change in the collision detection mode causing the problem while investigating what you...
Since the integration of the new PhysX update in Unity my vehicle "bounces" when traversing across two different (perfectly aligned) road/wall...