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Indeed. Updating to 4.9.4 fixes the bug.
@vd_unity Hi Vlatko. I updated remote config to "1.2.3". What I see now is unity.platform=='iOS' and unity.platform=='macOS' work now. However...
@JeffDUnity3D Great! Thank you for studying this case.
The thing is my release environment is empty. It doesn't have any config or rule. Moreover, when I build I select a development build option.
Here it is using Unity.RemoteConfig; using UnityEngine; using Utils; namespace RemoteConfigs { public class RemoteConfigsManager :...
iPhone 6s, Nexus 5, Nexus 9, Galaxy S4
Hi. It seems that unity.platform=='iOS' and unity.platform=='Android' do not work. When I use them as a condition in a Rule of remote config, I...
I had the same issue. According to this https://forum.unity.com/threads/unity-android-build-crash-when-using-arm64-with-il2cpp.674200/ I set...
Well, in 2019.1.6f1 you can drag folders to Favorites