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No, we didn't
Hi! We see almost the same increase Unity 2018.4.25f1 Any ideas how to fix?
Hi! I see a lot on OOM crashes on Android. I use Unity 2018.4.25f1. Is there a safe way to clean up memory? Thanks!
Hi! I've wrote a plugin to request IDFA on iOS14 https://github.com/IgorGalimski/IDFAUnityPlugin Appreciate your feadback!
Hi! Is there any way to download a specific group from remote? I found Addressables.LoadResourceLocationsAsync(_remoteAssetKey); but it loads all...
Hello! I have a question about IDFA in iOS 14. How can we request to an user? Will it be in unity api in Device class? As I understood we should...
Thanks! How can I decode it like it was in previous version? I need to get 'developerPayload' and 'receiptData' to validate them on my server
Like this
Hi! I've update from version 1.23.1 to 1.23.2. And I faced with a problem - on version 1.23.1 i've parsed ios recept as var...
The problem was only for ios. When you use GetPlatformSettings for ios, you need to use 'iPhone' instead of 'iOS'.
Hi! I tried to update an atlas format, but it doesn't apply for the atlas. var platformTextureSettings =...
Hi! I have a question about AppleSignIn. What if I save IdentityToken and user id on a device, and after checking that CredentialState is...
Oh, sorry I have old-fashion game object and monobehaviour public class ProgressBar : MonoBehaviour { [SerializeField] private Image...
ArgumentException: ProgressBarComponent contains a field of UnityEngine.UI.Image, which is neither primitive nor blittable.
Sorry, still don't understand. On ECS I have only entity, and my component [GenerateAuthoringComponent] public struct ProgressBarComponent :...
Please, give me an example of bridge. This part of ECS is totally unclear for me. I have MonoBehaviour like this public class ProgressView :...
Hi! Sorry, if my question is stupid. But how should connect old style and new? I have a progress bar with a filler, and I can control the filler...
Hello! After updating Unity out team saw, that most of the particle shaders are legacy now. But we don't see any new shaders instead. What should...
Hello! I got the error with Unity 2018.4.0.f1 and .net 4.6 IL2CPP error for method 'System.Attribute[]...
Unfortunately, I don't have the steps. Please, tell me - it's possible for one transaction return failure state after success state?