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I am also seeing the issue where new MediaDeviceQuery(MediaDeviceQuery.Criteria.FrontFacing) does not find any camera devices. Seen on iphone 6...
I'm updating to the latest version of the plugin - why was RenderTextureInput removed? Do you have any examples using a render texture for recording?
I am having a similar issue. It looks like the ARCameraManager is tied closely to the device screen size and crops the camera input to fill that....