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Hi i need to sample the depth texture in the vertex stage in a custom node Thank you in advance, Naor
First of all thank you for your time and effort into answering me. I would like to know to go with no overhangs, then i will learn the more...
hoo overhang! i will start with the most simple way right now
3d overhangs?
Hi, Can i manipulate terrain height and create an impact crater? (and like in worms it needs to work with physics) Thank you in advance! Naor
Hi all, Small questions have big answers so here it goes: I'm trying to stamp the terraine with fun stamps(like with custom brushes) in real...
so i have the new NavMesh scripts that came with the "NavMeshSurface" >>>>NavMeshLink >>>>NavMeshVolume >>>>NavMeshModifier anything can help me?...
ok good you are so helpful! now im using the new Navmesh Surface and i have 5 different Navmesh Surfaces bakes how dose it knows witch one i to...
thank you for your reply how do i access the navmesh? when i write this [SerializeField] private NavMesh _navMesh; i have an error "cannot...
i want a frog to move randomly on the Navmesh. so i have a random Vector3 in a Sphare radius (around the frog) i take the Vector3.Y and i move it...
private void JumpAround() { Vector3 pointInSphare = Random.insideUnitSphere * range; pointInSphare =...
isn't it "expensive" to calculate 50 enemy's distance? if it is: how do i do that in a non costly way?
i had a code but it was a mass so i deleted it :oops: i have an object and its moving randomly but if its moving close to the original pos the...
The problem is if he walks closer to the starting(original) position the distance decrees. I need the overall distance :/ I feel like its simple...
so i have fixed the problem by going into Edit> Project Settings> Graphics> Script Render Pipeline Settings: I add the...
im trying "Brackeys" [MEDIA] and i have the problem on 2:43 into the video i have a "Food" layer on a test project but i can still see the object...
by the time it gets thare the GetKey dos dent register
the problem is its in the: case New_Movement.eEagleState.DiveDown: so the GetKey dos dent register public void...
i dont want to stop time just to record the moment at wich you presed
i have an object moving and a camera following him. i want when i press a key _B will "record" the position of the camera for the exact time i...