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I did some searching and I found the docs for the profiler and building the game as a development build, autoconnect profiler, and deep profiling...
The long startup time only happens in a build. In the Unity Editor, it runs fine after clicking the play button. It starts up pretty quick. But...
Is this still an issue for anyone? I have a very large RPG game that is taking a long time to load. There are a lot of assets in the Resources...
@hippocoder, we could do that. We've even tried removing almost everything from the scene (items, enemies, other parts of the world geometry,...
@hippocoder, interesting. It didn't seem to happen with the unity boxes, but it still happens for the geometry and sprites. The level geometry...
Can shadow acne happen even on directional lights on geometry that doesn't change orientation? My light bias is at .4 for all of my lights....
There's something really weird going on with the shadows. At certain spots in the scene, some of the shadows appear to be "spotted". The only...
I can't seem to figure out what's wrong with the lighting/shadows and why this is happening on android (only). I'm using NGUI and the problem...
I'm starting to think this should go under general graphics questions... I'd rather not increase the shadow bias anymore since it starts to cause...
Hello everyone! Great solution! I only have 1 other question: is there any way to store a handle to the current audio being played so I can (for...
Looks fine to me, that's exactly what I have, and it's not working for me either. Has anyone found a solution?
Hey guys, I'm trying to figure out where I can set the Adaptive (Transparent) AA setting. It's not in the quality settings, from what I saw....
Has anyone been able to get this to work? I just tried your shader, TehReason, but it didn't work... Here's what the texture looks like. In...
Oh sorry, here's a screenshot of it in game. It's just not working at all. Notice the lighting and how it is affecting the gray part as well as...
This will use the cutout shader. The white part is what will be written to the stencil buffer, everything else (ie: the transparent) will not - I...
Ah shoot.. actually, now that I looked at the code/game again. I do need the texture because the cutout shader will be on a texture that I want...
hah makes sense. :) Do you think instead of discard, I can just write (hardcoded) a completely transparent pixel - (0,0,0,0)?
I'm sure I can remove a lot of code from the first, stencil shader. I haven't actually written a unity shader in a while, so I don't remember a...
I'm trying to write a shader that allows me to use an object as a stencil to view the objects behind it as unlit. So, if I'm in a dark room, and...