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Ok i think i figured it out. Basically followed the shader section of this tutorial - [MEDIA] and created a shader that will allow me to adjust...
Yeah, i am. Maybe if i manage to extract the textures from the game somehow that will answer the question. Will see what i can do about that. But...
I am trying to recreate the graphics of games like Turbo Overkill but i am not sure what is the proper way of doing it. I've seen plenty of...
Is there any way of importing multiple LOD groups out of a single fbx file ? Because at the moment, the import automatically creates a single LOD...
I interested in this too ... did you found a solution ?
No, that answers it. Thanks. Saw that Bakery allows me to use my layout, so i guess that's the way to go for now.
I am reviving an old thread but i am having the same problem. A have a level with models that have a secondary UV set for the lightmap. Yet when i...
I have the same problem ... did you find an answer ?
Is it possible to make the wind work with meshes that are not from speed tree ? Do i have to add something specific to it, in order to work, or i...
Yeah ... something is odd here. I've noticed that some models just don't work while others do. I tried to export several very basic fbx models and...
I've noticed that polyBrush doesn't work with fbx files but it does work with obj files. That was all fine, but now i have to use multiple uv sets...
Thanks for your help.
Thanks. I will check out simplygon. BTW I am still a newbie with unity, so am not very familiar with the typical workflows. Is there an online...
Not sure where to ask this, but how does the vertex painting work with LODs, and what is the proper workflow? I am using polybrush to paint a...
[MEDIA] I am trying to recreate this shader effect made in amplify - in shader graph URP. Followed the tutorial, but because i lack the...
Any progress on this ?
Did you found a solution? I am not a programmer and i am trying to achieve the same functionality.
The reason i had problems and meshes not appearing was because of the fbx export. Had to uncheck the "input connections" option when i was...
I get the "render component is missing" message when i try a non LOD mesh/prefab.
So ... how can i scatter grass that is not simply a texture but a mesh ? Can you do it trough the terrain system or i should find some other way ?