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I didn't realize RotateAround was deprecated. The documentation does not mention that....
Because rotate uses the world/absolute axis to rotate. When the object is at Roll/Pitch/Yaw of 0/0/0 that is fine. And it is fine if you only...
So, doing some more testing today (and trying stupid things I did not think would work but tried them anyways just to make sure they dont work)...
Ya, there might be a confusion on "local rotation" on my end. When I say "local rotation" I talk about the object's internal rotation given that...
Yes, it does. This is why I have the IF statements. This why I reset the rotation to Identity then apply the RotateAround's only when the angle...
I am attempting to control an object's Roll/Pitch/Yaw via GUI controls. The GUI controls just out put an angle between -180 and 180 degrees. I...
I am having an issue where the OnPointerEnter event is detecting that it has entered a UI element even though it has not. The code I am using is...
Are the advanced tutorials for this posted anywhere? Like showing how to do a moving background, star field, enemies and AI? The first video said...
I know it is bad form to necropost but this topic was the first result when I searched for "unity pong tutorial" on Google. I found a great 2 part...
Wow...this thing is cool. I have played a ton of tower defense games and NEVER have I had the chance to jump into the action myself like I can in...
Odd, I came up with (mostly) the same thing you posted just before me, yet yours works perfectly and mine does not. ... ... ... Never...
Ok, I got that Plain.Raycast thing working now...sorta. For some reason it does not update as I move the mouse (Raycast is returning false for...
Ah, I see now. I'll give that a try a little later. I ended up getting what I needed with the method I described in my last post but I think this...
Maybe I dont understand exactly what you mean but Plane.Raycast only returns a success/fail bool and a float distance (in my case I think it would...
You can cast rays from the camera with Camera.main.ScreenPointToRay(Vector3) however this would require you to cast a ray from every pixel which,...
Well I have only been scripting with Unity for less then 24hrs and it was the first solution I came up with. I just plugged your solution in and...
Hi, I'm just learning as well but I think I can help you out. var life = 100; var elapsed_time : float = 0; //I put this here so you can watch...
I had about the same problem as you do today when I was learning Unity today. It ended up being real simple. Using your code: if...
I am having problems with using the mouse to drag objects around. In my searching I noticed this is a fairly common issue, however the solutions...