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Thanks guys
Is there a specific name for the ! ? type markers you see above an NPCs head in rpg and mmo games? I've tried using the words icon and indicator...
OK for some reason it was Unity itself. Did a un-install and fresh re-install of Unity and all is working fine. Thanks for the help guys :)
2017, only re-installed Unity yesterday
The object is a cube, just has the standard Box Collider on it
I've been following a few simple tutorials so as to pick up some basics and I am now coming across this problem. Its a simple drag n drop script...
Ok, things seem to be sorted now (for me anyway). @AceScottie try again now, may it was some kind of temp glitch. I did send a message into...
just logged in to check again, problem still persisting. My son having the exact same issues on his account too?
Is UA having problems at this time. About an hour ago I was able to post questions, answer and comment no problems but now nothing. Can't vote,...
What would you consider a good/fair amount of playtime for a small indie game. To be a little more specific, if you were paying £2.99 for a game...
I have a list of gameObjects (each representedaby their own GUI button. I have a raycast set up that follows the mouse pointer. How would I makde...
There were a couple of errors, 2 were capitalisation (no big deal) the other was that 'RandomSpawnRandomLocation' should have actually been...
You should get some sleep dude...lol Anyway, same as before... not getting any errors but once I destroy the first object(weapon) it doesn't then...
Anybody?
var wepPresent : boolean = false; Has now been changed to - public var wepPresent : boolean = false; And my destroySelfOnContact script now is...
I have 2 scripts running in my game, one attached to a transform (spawnHandler) called "RandomSpawnRandomLocation" #pragma strict var...
Yeah, swapping them round worked. Thanks for the reply though anyway :)
Solved it myself :) Why I didn't think to swap the IF statements around so as the first condition is the higher then if that condition wasn't...
I have a system in place that allows my player (FPS Controller) to take health damage if it falls more than a certain distance. I'm trying to make...
It seems (from reading the forums) that Screen.LockCursor also disables OnMouseOver. Is there anyway around this problem? I want the cursor hidden...