A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Not with TextMesh Pro, as far as I know.
We never did find a solution ourselves; we opted to just ship the ETC2 version from here on.
Honestly, the loss of source code access is the biggest worry for us. Transitions with different dependencies happen all the time, and we can deal...
Before I say anything else, a big thanks to Stephan for all their work in dragging Unity's text support kicking and screaming into some sort of...
I don't know about you, but I certainly do my best work while being yelled at on the internet. /s That was sorta part of the point of the...
I had this happen to me a couple weeks ago. Opened a project and it reloaded the template instead. Unity seems to not bother checking for existing...
Glad to hear this is getting rolled back. Absolutely bizarre that this change went out in the first place. (Perhaps if you had a team who...
Most titles using Unity released in the last 5 years are using TextMeshPro. It's really easy to tell just by looking at it - SDF fonts have a...
Unity's UI systems aren't perfect, but they've shipped in quite literally thousands of titles from studios of every size. Quite frankly, with the...
Hi! We've recently taken over a project making use of Addressables for asset management. Previously, the project had two maintained branches, one...
For the majority of developers, this is not a good alternative.
You could write behaviour to do this. Store all the data needed for each image label in a ScriptableObject, and write a custom editor to draw a...
Did you ever figure this out? I have the same issue (except with the whole screen, when using Post Processing). Using URP 8.3.1, Unity 2020.1.17.
This was something initially being looked at for 30-60 days from January 2020... I know it's been a rough year, but this is getting a little...
I would also like some idea on when this is coming, if at all. Ideally not tied into the SRPs as we're localising apps using the built-in...
Any news? Been looking forward to a proper solution to this for a loooong time. :)