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I am not the only one learning this the hard way: http://answers.unity3d.com/questions/643733/use-mcs-to-build-a-dll.html...
Relevant page in the documentation: http://docs.unity3d.com/Manual/UsingDLL.html DLLs built using an up-to-date version of mcs won't actually...
Thanks Wasikuss! Note however, that the code you posted is not correct, as PatchieAPI is a class not a static property. You did point me in the...
Sorry, the "batch mode" information above turns out to be irrelevant. Calling the method from a Menu Item also results in the same...
OK, good to know. Until then, do you have any tips on how to fix / avoid this NullReferenceException I get when calling AddVersion?
Is there any documentation for the new PatchieAPI? I have a build in the Patchie/_output folder, but when I call AddVersion I get a...
Thanks for posting the new version! Just a heads up: it won't let me download it using Unity 4.3.0f4, and I can't tell what version it's demanding...
That's great to hear! I tried searching, but these forums leave much to be desired. You should consider moving discussions to your own, rather...
Also, I'm curious if Crafty is compatible with OSX builds that are signed with an Apple Developer ID? We're currently in the process of setting up...
I would like to second this request! We build our game for all our target platforms at once from a script by calling...
What happened to XPand? All the videos have been removed and I can't find it in the Asset Store... It sounds like it could be exactly what I'm...
Hi Mike, looks like a great tool you've built. I have a couple of questions before I can recommend it for use in our project though: Are there...
Also, to clarify: this happend when moving a project between two copies of Unity 3.5.2f2 and MonoDevelop 2.8.2 on different (but identical)...
I am experiencing the same problem. Moved a project from admin account to non-admin account. The cs files work in unitron or any other editor, but...
And here is the solution: reference the instance instead of the prefab! (tile instead of tiles[currTile] below) private function SetTile() {...
Thanks Eric! Your code works (and is very clean!), and my assets are no longer corrupted by running the game. I still have a small problem tho,...
So, I've created a prefab that contains a Mesh Collider and a Script (see below). The script has references to a few tile prefabs. What I want to...