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awesome, thanks everyone!
hi, im wondering does the Multithread Rendering or graphic jobs introduce a 1 frame delay like in unreal?
hello, how can i add pun multiplayer on this? And could u explain more on why is the SceneController needed? why doesnt the character use the...
does unet or unity provide the server?
so i need to set up my own server that is not included in unet?
im curious about the scalability when there r so many players, can unet handle it?
Hi, how to make a multiplayer game like agar.io?? I am just wondering about the multiplayer part, what do I need to learn about UNET to achieve...
so turn off the physic?
i tried but still cant be so smooth without any drag
Hi anyone have any idea how to simulate physic from an old game: pikachu volleyball? [MEDIA] I tried and unity physic looks too real and the ball...
do I have to turn off light after finished baking lightmap? all objects are static what if i have a dynamic object?
is there any example to use the shader?
Hi, im new to shaders and im wondering what shader is Time Rifter using for the projectiles/ bullets, it looks like transparent + glow?...
can i use the substance player for commercial?
how and what pathfinding can i use for Cubiquity? isit hard? coz im not that pro in programming
how to adjust the width and height of collider box of the sprite?
hi im having problems with different resolution in android, for example i wan my hero to start at the top left corner of the screen, but for...
hi i have a few question 1. can i have multiple collider box for a sprite? 2. how to flip the sprite, (i tried scalling x with -1 n it doesnt...
Hi any1 wads the best orthographic size for android platform? do i nid to use pixel perfect resolution for my sprites