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Wrong, you must catch every error what client has able to do. For avoid doing the error you fix your code.
You should start using Try...Catch on your code. Try { for (int i = levelArray.Length - 1; i >= 0; i--) { Debug.Log(levelArray[...
If you really want share other players IP's you can have list of all connected clients on serverside and when client wants to send/receive other...
And straight after posting this i figured out that i had included script twice at the scene.. :)
Hey ! Im coding message system. Idea is that i can add any message to my queue and system handles it's drawing and clearing automaticly. I writed...
Hello Wright ! and thank you for awesome tool, i bought this couple of months ago. Im not really artistic guy so im asking your help. How i can...
Hello Wright! And thank you for creating such nice tool ,I bought it today! I would like to know procedure if i want to design my map borders by...
Still no, under development.
Hi ! Im devving a multiplayer game and i would like to do some testing. You can download gameclient here :...
Thank you for effort, but don't you think this would be better? // pseudo code DateTime CurTime; long Latency=0; // call this function every 5...
Basically it's keep alive packet. Which includes delay from server -> client -> back to server. When server reaches high population the process is...
Sorry Lord, i missed your post. The point of this post is written on first post: "Im asking your OPINION how you would calculate latency" The...
TCP is used for crucial data like login ,inventory and such. UDP is used for less important things like position update. Mixed protocol is widely...
Hi Lord, im aware of Ping class. I want to use my own packet class, when you use Ping and when you target host, that only measures the connection...
Hi Dave and thank you for reply. Im using mixed TCP/UDP protrocol on my MMO project which has custom made async server and im running it non nagle...
To be honest, if you struggle on simple chat networking you should take some time - Look up for Async socket & TCP/UDP protocols. Or stick with...
Hi guys, on my project server and client talks by sending tcp streams. Im asking your OPINION how you would calculate latency between these two....
Im basically returning characters from database and each of them is sent on own packet. Your method is what im doing right now but i was thinking...
Hello ! I would like to call function which updates button's text from asynchronous function. Im getting error that i need to call my UI...
Hmm, looks like i fixed this by myself. My sql server were named instance so i changed it and now i can connect :)