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@Manufacture43 @LightStriker Just came across this thread, and it seems up the alley of what I'm trying to do, however I'm relatively new to...
Hey, I'm unsure if this is the thread to do it, but I have a question about PlayFab in Unity. I want to access an Item's attributes in Unity. I...
Definitely something I'll have to look into when I get there. It may not matter too much but for curiosity's sake I've attempted to zip up a test...
I see, thanks for the detailed reply. I am not seeing farther than 4km visibility of water, just the reflection is still showing in the water of...
No worries. Excellent, I will give it a try over the next while and I will let you know how it works!
Oddly, the planar reflection camera (I am assuming that that is the camera you are talking about) and my main camera do have the same clipping...
Great, thank you! I have another question (of course). I have Planar Reflections enabled for my skybox and terrain (not unity terrain, but just a...
Alright, I have another question. I've noticed that the color of the Triton water gets darker when my camera goes 100 units (y direction) above...
Hey, thanks for the reply! Yes, my crew members are children of the ship, and I am not using gravity either so that should make it easier. Just...
So I am instantiating a text UI component at runtime and then parenting it to the canvas in order to display damage text in my game. That all is...
Okay, thanks for the quick response!
Dang, okay I'll have to look into writing my own system I guess. Thanks!
I managed to fix it. The problem was due to Triton Ocean and not WarFX. Triton's native plugins render after the camera so transparent objects...
Hello, In my game I have a ship constantly moving on water meaning its x, y, z position and rotation are always in flux. I would like to have...
Thank you, I will give this a go. EDIT: Works perfectly. Thanks again.
Hey sundog, When I instantiate an explosion particle effect from the War FX asset over the Triton ocean and I am looking down at the ocean (which...