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Hi I'm interested in the detailed process that happens when Unity Editor builds iOS at this step: - Xcode project is generated by Unity with all...
Up +1
I discovered an issue that caused my iOS app to double in size on older devices. I am using the UniTask package in my project. I opened a new...
The screenshot below shows the difference in final build sizes for different devices. Attempts to reduce the size of the game by reducing the...
Keyboard provided via class TouchScreenKeyboard does not meet the needs of mobile games at all. The problems I faced: 1. Keyboard can overlap the...
We have solved this problem, just reimported the picture with the correct color space) Thanks
Hi, can I set the rotation of the transform like (0,0,680)? I need this because then I rotate the game object to (0,0,0) and it would be great if...
Up. This problem is still here((
In the editor we gave a picture like this: [ATTACH] In the Wasm assembly on different servers, we got the following result: [ATTACH]
Hi, tell please, how did you manage to make the sprites cast a shadow?
Hi, 1. Wasm build 2. Safari 13.1 3. macOS Catalina 10.15.4
We are also try different values for Memory size from 256 to 2048
Hi, we are facing the problem that our game is loading with an error in Safari browsers on macOS and iOS. https://rjd.ru.com/Fighting/six/...
Can we prioritize the loading of images using the method above? For example: 1. At first load in-game loading screen images assets. 2. Wait for...
Thanks a lot. It's very helpful for us)
Hi, I wrote on this topic on various threads, here I want to summarize all the questions regarding loading the game because this is an important...
Hi, thanks for waiting, I didn't notice the notification) My specs: CPU: Intel® Core™ i7 6gen 6700HQ 2,6 - 3,5 GHz RAM: 16 GB RAM Space: 256...
Hi guys, I have a question about downloading the game. Why is loading a game on Facebook so different (everything loads very quickly and there are...
Hello everybody, What types of 2d animations does tiny support? Is there support for 2d Rig animations? Thanks.
The web version has a heavy load on the integrated GPU and also facebook version. When I start the game from Menu the load raises from 40% to 99%...