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Thanks a lot for your fast reply! Ok very glad to hear that its coming. I need this. Root is not a prefered option unfortunately. For me and the...
Hi There, I want to synchronize a "large" amount (lets say 30) of children transforms in the networkplayer. I find it very unclean to now add...
Hi There, How can I grab only one Interactable with a raycastinteractor? I tried to check the count of selected objects but with one object in...
Does someone experience this overexposure problem in this scene too? Does someone have a solution? The GameView works just fine and I can run the...
So the idea is to change the prefab in the background while its not spawned allready! Sounds good! Thanks
Is it possible to spawn Objects that are not enlisted in the "Registered Spawnable Prefabs" Section of the Networkmanager? Since I would like to...
What the actual F*** :D You posted it today? Awesome! I guess I found the networking solution that I will stick with ;) Thanks for your...
Did someone ever try to use ECS with Mirror? Would probably take quite some workarounds I guess but since I now build up a bit of knowledge in the...
You are right but I did not use SystemBase everywhere. I am still transitioning. The Compiler Error that I received did not directly lead me to...
Just watched the following Video: [MEDIA] and it pretty much explained what you mean I guess regarding dependencies. I then put:...
Great idea! Worked with Amazon Web Services so I would probably try this stuff. Otherwise when I have issues I will keep GCloud in mind. Nice that...
OK I had a small look into it before going to bed. For my understanding: the "ref" parameters tell other systems to not work in parallel with a...
OK that is already a great information! Unfortunately I dont have much time today but I will definitely try to find something what causes the...
Just found out about it yesterday actually! Looks quite promising. Is there a free server where you can host stuff or do you have to set up an own...
Hm PUN2 actually sounds like a very potent solution. Is it possible to switch the PUN account after the 60GB are drained? Since I am a hobbyist...
Ok that is bad. I don't plan to code something I am going to sell so free should be free. I only want to build a small game for me and friends. So...
Pretty nice! I am also working on VR Trainings for my company but we are located in the industry environment. Is this avatar the Oculus avatar?...
Hi Guys, On the PUN Page: https://www.photonengine.com/en-US/PUN/pricing it says 60GB free. Is this 60GB each month or is it a single pay and...
OK got it! So now how do I solve this issue. I'd really like to schedule my jobs and not just put a .Complete() at the end. As far as I understood...
The ActiveNodeIndexData contains two variables: using Unity.Entities; [GenerateAuthoringComponent] public struct ActiveNodeIndexData :...