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Oh, sorry for the delayed response. And thanks! That's good to know that the map size isn't too tied to performance. My NavObstacles will indeed...
I'm curious how optimal Poly|Nav would be for a more open world 2D environment. Imagine something like Diablo where each area goes quite far in...
Oh, yes we'd considered this also. I guess we'd been referring to it as "projection mapping". It's just a lot more complicated so we're trying to...
To be clear, you're talking about actually rendering everything in 3D models, right? Because I don't see how that would fix the issue if the art...
Nuverian, thanks for the awesome tool! I've been playing around with it off and on for a while prepping for a game I'm just now starting on and...
So i'm using this Y-coordinate technique in my 2D isometric game. The code sets the order in layer only in the editor, so the ordering of...
Just purchased PolyNav and it's awesome. So simple to use. I'm also making a large scrolling world game (like CarterG81), so I'm very excited to...