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Updated the top of the thread to give more information :)
We are really starting to gain some steam! If you havent had a chance to check it out, nows the time! Pledges get all kinds of special stuff :)
Just wanted to give an update here to the unity community sense we did get some backers from here, we are doing well, we hit our goal for monday...
Thanks for the support!
our game is going to be meant for a more adult demographic, with a lot more focus on survival. Also, only one of the terraria developers is...
Thanks whoever contributed from here every pledge counts :)
Thanks, we've been working really hard to make it a very high-quality art style, my favorite is the mech :)
[img] Edge Of Space is a dynamic, open world sandbox survival adventure game. *Where *you build, create, mold, and work to survive and change the...
I just want to say, what happen here is horrible, and it should not have happened, but the manager that was banned and was handling the asset...
I'll be there :)
Heres out I determine the focused window, it is dark magic of reflection because GUI does have an internal static member for the current...
Its really not that complicated, you just have to break down each task you are trying to accomplish.
I'm doing a number of things to get the effect, I am generating the mesh (The sphere) calculating the new verts on a different thread, handing...
I've been working on this project for almost a month now. It's starting to get into a presentable state and wanted to show if off for a number of...
I tried converting my npcs creation to RPC calls, thinking maybe Network. Instantiate works differently, no dice, still happens the same way. In...
I tried to stop the sending on the npc channel but that just prevents the spawn all together
Yeah I'm sure there backwards. I can't fix it by just disabling the queue be because of the load level rpc so I'm at a loss of what to do.
On the server I get LoadLevelRPC (which is buffered, and the messaging is disabled to wait for the load to complete) NPC load RPC (called with...
I did read the docs, and the rpcs are called after the level is loaded (I can even see it in the log with the full debug enabled that they are...
Hello everyone, I'm working on a project that uses the default unity networking (raknet) to handle its replication. I'm having a problem where...