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Hello, I am currently working on a little system in which I would like the user to be able to click and drag to create a mesh from points A to B....
Thanks for the quick answers guys! I will probably use the script Eric linked to as seeing more of the play area would give an advantage to the...
Hi, I am fairly new to Unity and am trying to create a small test game, however I am encountering problems where running the game in different...
I was able to fix it by changing it to this ffmpeg -i test.mp3 -aq 165 test.ogg but thanks for the suggestion. :)
Hi, I'm trying to import an ogg file into Unity that I created using the command-line version of ffmpeg and when I do so, Unity gives me the error...
Hi, I am working on a scene in unity using a day night cycle and it contains quite a few trees. The problem that I am having is that the tree...
@Fishman92: I'm not really sure about the sun problem.. I look into it and see what I can find but I doubt I'll be able to find a fix.. Hopefully...
@Fishman92: About the sun script: If you downloaded the one that I posted on the top of this page, it has the sun script which is a separate...
I am working on some touch-ups on some of the textures as well as a better webplayer. I'll probably make my next update on this on Friday because...
@Rosor: Yeah I was definitely thinking a low price. I was thinking somewhere in the range of $1 to $3 dollars. Probably $1.50 or $2; $3 at most.
@Rosor thanks for the tutorial! I'll look into it when I have time but I'm going to probably going to make a whole new set of textures using your...
@Rosor the textures are 4 sided seamless only. I am still trying to learn how to create six-sided seamless textures efficiently. @Demostenes I...
Yeah, they are all photographs, except for the cracked dirt, which is computer generated. The photographed ones are edited to be completely...
Hello! I have been working on a process for creating nice seamless textures and have decided to possibly release a few as a pack and put it up on...
@Orion your suggestions didn't exactly fix my problem however, I did fix it by noticing how you declared an object from the class in your second...
I am putting these variables in a class so that in the unity editor they show up under a single tab "Cloud Textures", however when I look at this...
Update: I edited the script and shader a bit to have the sunset and sunrise colorations start earlier and later, respectively. I have been...
This is the shader I'm using (a slightly modified version of pixelstudio's skydome shader): // Upgrade NOTE: replaced 'glstate.matrix.mvp' with...
Hello, I have been trying to figure this out for some time now and have yet to find anything that can help me with this.. I am procedurally...
Hello, I am trying to use a procedurally generated cloud texture for the clouds in my skydome, however they will not work unless I can have them...