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I have a sewing machine and a hanger-stand. I have a plane to which i have assigned cloth component. Now what i want to achieve is Move the plane...
I have a dropdown in scene that loads filenames, I have build to windows that works well when i run .exe, Now I put hyperlink to PowerPoint and...
Yes You should avoid it. Because at the end it will not work in WebGl . I have faced similar issue. Use UniTask Instead.
I am using OnMouseDown() like following public class Rotateprents : MonoBehaviour { GameObject P1; GameObject C1; GameObject...
I have following code structure i am using GameObject XAxis=GameObject.Find("XAXIS"); GameObject YAxis=GameObject.Find("YAXIS"); GameObject...
Have you got solution , I am also facing this problem
Code is executing. Update is executing ObjSupport_PositionArrived is executing and Xpositive becomes true.But the IF statement inside the update...
ObjSupport_PositionArrived is called from another script. And Xpositive become true .I have confirmed from Debug.log. But issue is that when it...
I am using following update function bool Xpositive=false; float XAxiscurrentXpos; float izvalue; Vector3 XAxisposition; void...
I will try this
it is From Autocad
I have a mechanical machine and i am doing simulations on that . It is lathe machine. So i will try ruler
How will I Know their sizes ? As all Childs and parents of my fbx have scale 1 in unity but actually they are of different sizes
I have imported an asset(FBX). That Asset and its child All are scaled to 1.Now I don't Know the size of anything as every object is scaled to 1....
I am using probuilder subtraction. Problem is that it works one or two times correctly but then starts crashing unity without giving any error or...
I used coroutines but during the WaitForSeconds() it starts executing the other codes i have written that had to be executed after finishing of...
I am not using it in update loop . And created a timer but it freezes unity
YEs, I just want a delay of few seconds and then start executing from there. But by using coroutines the controller starts executing other...
I just want a simple delay. as in c# delay(timeinseconds). But here in unity coroutines are used. Problem is that during WaitForSeconds other...
I used courotines in my code with yield return new WaitForSeconds(0.1f); But it give control back to where from it was called. while...