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as an update, I also realised it doesn't save our prefab painting settings anymore...
Hello @Amplify_RnD_Rick can I ask again if there's anything on the way regarding terrain shader support? I'm just curious, no pressure :)
Hi @Hedgehog-Team , we just updated to Unity 2017.1.1f3 and got this error spammed when using Easy Scatter(the tool works, but it just spams...
Hi @Jonny10 I just sent you a mail. Thanks!
Hello @Jonny10 , I am getting this on my project: [ATTACH] Would you have an idea what could cause that? Thanks! ben
Thanks for the update on this @duhprey !
Hi @duhprey , I'd suspect that you're being busy, but would you have an ETA in mind for simply checking Unity 5.6 compatibility with Shrubbery...
@nasos_333 btw, are you looking at supporting lightmap sampling for grass self shading in the future?
Thanks @nasos_333 for the reply!
Hi Amplify team, I asked about terrain shaders support a while back and was wondering if it was anywhere on the ASE roadmap and how far from now....
Hello @duhprey , Thanks so much for looking into this. Your tool is currently the only solution that could properly replace the unity...
Hello @nasos_333 , InfiniGrass looks awesome! I am working on a mobile project and have a few questions: Does the grass sample the lightmaps...
hey thanks @twobob for the info! I suspect I can work within these constraints. Did you have the opportunity to test this asset on 5.6?
Hi @duhprey , I have a few questions: Is this asset still being developed? Would you consider supporting 5.6? Do you foresee any incompatibility...
The stretched brush is actually a bug from Unity. Unity terrains do not support properly non square terrains. It will stretch the brushes.
Hello @HOEKKII-DEV , I seem to be having an issue with the projection of the mask. It is stretched. Would you know where this could come from?...
Thanks for the support @HOEKKII-DEV , the workaround is great.
Hello @HOEKKII-DEV , I just purchased the asset and would love to start using it but I am getting this error thousands of times when painting:...
@Amplify_RnD_Rick thanks a lot! It seems to be fixed.
Hello @Amplify_Ricardo and @Amplify_RnD_Rick , I am getting this error recently(basically after I updated to latest version of ASE) when building...