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Still broken in 5.3.5f1
+1. Came here looking for this, it's broken. Edit: Switched to an alternate low pass filter implementation that works, see:...
Issue tracker link: http://issuetracker.unity3d.com/issues/screen-dot-lockcursor-under-linux-breaks-input-dot-getaxis
A widespread problem with Unity games built for Linux is that Screen.lockCursor causes Input.GetAxis to return unusable mouse deltas. It can even...
Filed bug 585099, if any of the three people still using UnityGUI would like to reference it ;-) Would be nice to have this regression...
Same issue here. Makes it really hard to test style changes.
Good to hear! Hopefully that means 4.1.x -- we like our fixes served with minimal regressions.
Heya HarvesteR! Care to share details of the workaround you used for this in KSP?
You may also want to make sure that Unity is not running when you launch your game (the editor will stomp on any prefs changes made in standalone.)
Pretty sure I saw a thread about Windows builds crashing on quit, and that it's a separate problem (though the symptoms are similar). Verified...
I received word that this is fixed in the next release of Unity. Will see, I guess :-|
It's EditorGUI.Popup. Not available in the normal GUI stuff unfortunately, but there are some scripts out there which take a stab at implementing it.
I used a similar solution without a component requirement- implemented a "destroy everything" method, which skips passed-in objects as well as...
I've found that calling Resources.UnloadUnusedAssets() also triggers a freeze in my project on Mac, same basic symptoms. Good times!
http://docs.unity3d.com/Documentation/Manual/CommandLineArguments.html Making a first stab at automating builds, but it seems there are a few...
This particular project is single player. The problem seems related to how Unity *unloads* scenes. Some GC lock condition is getting tickled on...
As a possible workaround, I'm using LoadLevelAdditive rather than LoadLevel, and then destroying the old scene manually. It's ugly, but so far it...
The PrefabUtility class might be of use here (possibly followed by an AssetDatabase.Refresh).
iaanus: Could you submit a case with the bug reporter? The more the merrier. Feel free to reference my case, 534025. Any kind of response or...
A quality focused release would be nice. Would love to be able to produce a usable build, some time in the lifespan of the 4.x series.