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STACK: macOS Catalina Unity 2020.1.8f1 CONFIGURATION: I want to load a scene entirely from an AWS S3 bucket. I have followed two tutorials:...
This is perfect for solving rotation clamping problems. Thank you
I have developed a VR project using the XR Interaction Toolkit on Oculus Quest. At some point I would like to deploy on HTC Vive without using any...
Thanks a lot, so I guess I will need to contact the guys at Exit Games (Photon) to report this problem..till then no WebGL client for us, but at...
My stack: MacOS Catalina 10.15 Unity 3D 2020.1 The project runs without problems in the editor but when I try to build it for Android I get the...
Thanks, tried it but it still crashes
Looks like there is no way to run a project using Photon on WebGL. Always the same error
having exact the same problem on 2019.4, did you find any solution for it?
Still happening on 2019.4.5f1. On 2020.1 is not even possible to build it as it gets stuck Uncaught abort("To use dlopen, you need to use...
Stack: Unity 2020.1 macOS Catalina 10.15.4 I ported my project from Unity 2019.4 to 2020.1. In the project, there are 10 scenes and the editor...
Did you find a solution for that? I have exactly the same problem
Any update on a fix?
Does anybody know when the new version of the XR plugin is coming out?
Still happening in Unity 2019.3.1.15f1 while deploying on WebGL Uncaught abort("To use dlopen, you need to use Emscripten's linking support, see...
The problem is still happening (when I press Shift) in Unity 2019.4 check this video: [MEDIA] Same happens in the Oculus Quest. In 3 out of 4 run...
I think so too, here's a screenshot of the lighting settings. Since I'm quite a new, how shall I check which pipeline I'm using? [IMG]
the problem is when the texture is contained in a separate folder, which is the case with most of sketchfab models. However I'm now using glTF
I got this error trying to applying a mesh collider to a mesh downloaded from Sketchfab. Not sure how to fix it without modifying the 3d model....
How is it possible that after all these years we are still trying to extract the textures from an fbx
Stack Unity 2019.3.15f1 MacOs Catilina 10.15.4 XR integration toolkit v0.9.4 I'm currently using the XR Rig with the following configuration:...