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Hello, I am making a platformer 2d with slopes and I am trying to make that my character could descend slopes. I am following this tutorial:...
Yes, same results
Hello, I couldnt answer before. -If I reduce the velocity of my character the game would be very slow. -I tried using Rigidbody2D.velocity and I...
First I take the direction with GetAxisRaw and then I do this: transform.position = transform.position + new Vector3(velocity* h *...
My character has a capsule collider and the slope has a edge collider (with no bumps is totally flat). When my characters moves to the right or...
Hello, I am making a platformer 2D and I am having a problem with my slopes. I solucionated a problem I had when ascending the slopes with a...
I'm making a platformer 2d game and I couldn't find how to do a dodge roll that can cross enemies. Can someone give an example? Or if you know a...
WaitForFixedUpdate works but the movement of my dash is much less. Moreover, I tried the other method checking the initial distance and final...
I fixed this problem making the velocity of my character 0 (Vector2.zero) before adding the next force. Thank you for your time.
I fixed this problem, well my attack curved in the air because the gravity force (-34) was too intense I "fixed" this adding a Vector2.up now...
You can use a package called pixel perfect works perfect for this. If this doesnt work try this: [MEDIA]
Im trying to do a dodge back in a platformer 2d and i saw that my dodge force changes a bit every time i think is a problem with the time and the...
Im very clueless and i forgot to say that my attack is melee. When the character attacks does a curve because the gravity. Moreover i tried to...
Hello im making my first game and i didnt find information about air attacks in a platformer 2d. Im trying to do an air attack but gravity(I have...
The player can call them at the same time but i dont know how to avoid it. Code edited. Thank you for your time.
My variables are in spanish sorry, this is my jump: //Jump if (Input.GetKeyDown("w") && suelo && !saltando) {...
Hello Cornysam(and others users), I think i didnt explain myself quite well sorry, i will try to clear out my problem, my jump works perfectly...
Hello im new in game development and i have some doubts about physics and forces. Im making a game(platformer 2d) where my player has movement...
Thank you so much!!! If someone sees this thread u must do a cast as this: Vector3 towardsMouseFromPlayer = positionMouse -...
First of all, thanks for read this and sorry for my bad english. I'm new in game development and im trying to make my first game, a 2D...