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I am trying to create an accurate simulation of the night's sky and the horizon, so taking atmospheric refraction into account is crutial. Would...
Thank you very much! Here is the final code, for the people who might enter this thread looking for solutions: private Vector2...
Hello everybody, So I have a UI element, specifically an image. When it's clicked, I want to know exactly where the mouse is, relative to the...
Well, not exactly. I'm not trying to recreate atmospheric refraction, but model an imaginary phenomenon of light globally curving upwards....
Not really... I'm trying to create a model of a flat earth, that does fit our observations (to poke a bit fun at flat-earthers). So if the earth...
Yes, that's roughly what I was trying to say. It's not enough though to determine a direction for each ray - I have to determine its entire route,...
Hi, I'm new to Unity, and not sure if this is the right forum.. Please redirect me if I'm wrong. In my project, I'm trying to simulate a world...