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Hi, I am trying default emoji support with unicode in the out-of-box package (with EmojiOne). What I found is that displaying is perfect, but...
I also have this issue. Does anyone encounter this as well? We suspect it was because Android's battery optimization but it makes no difference...
Hi, we are testing ChatBot in our new game. We noticed that the Basic Example takes a long time to load on Android build. Is it possible to reduce...
We love DreamPaint, and are currently using it to create a 3D drawing paint. Right now, all line segment are facing the same direction, we are...
Thank! You guys rock!
Thanks, appreciated
I am using render texture to implement mirror reflection. It work fine in editor and non VR mode. But once I build to GearVR with VR mode on, the...
Our "Design for Family" is removed for same reason. I think the age setting is for privacy not for ads. It has to be another setting just for ads....
Thanks for prompt reply! One thing I just found is that even if I set to latest, it uses 6.0, and switch to 6, it still uses 6.0, but then if I...
UCB setting is set to "use latest" (tried use Xcode 6 too, same result) It just happened that in one build, it's using 6.3.1 and it can build...
I am using Xcode 6.4 on local machine. Does the minor version difference matter?
My project builds fine locally but fails on cloud build with errors. There are two items that caught my eyes: Couldn't discover the 'clang'...
Does anyone encounter the same issue with Unity 5's ambient occlusion? This table is baking fine in 4.6 but once I ported the asset to 5 it starts...
Any update for this issue? I encounter this in Unity 5.0.1 too. Increasing resolution help but there is always visible leaking.