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I am at a total loss. Coming from Photon and Mirror I never thought I'd be on week FOUR of trying to figure out the Unity version and still being...
Thank you very much. Any idea when 1.2.0 will go live?
My OnJoined lobby callbacks will not fire for the CLIENT that joined. It definitely used to. Any suggestions? private async Task...
You are 100% correct
Why doesn't this code Lerp the animation? It works but it does everything instantly even if I divide the time.deltaTime by 3. private float...
Figured it out. If you are using URP or HDRP find your renderer and look for a setting called 'Quality'. Under that is a checkbox for HDR....
I am using a volume with URP. Any override I add takes effect in scene view but it doesn't work at all in game mode? Can anyone help?
Still doesn't work.Why is this not intuitive? if ((Input.GetMouseButtonUp(0) || Input.touchCount > 0 && Input.GetTouch(0).phase ==...
Hello, I am trying to stop touches on the menu from registering and moving my character. In editor, this works fine and stops mouse clicks that...
For anyone else that runs into this error the solution was two-fold. You have to uncheck "Strip Engine Code" in Unity under player settings > IOS....
This is INCREDIBLY frustrating and is still happening to me almost 3 years later. Has anyone found a fix?
Hello. I am getting the following error from XCODE when I try to build my project on iPhone: Thread 1: EXC_BAD_ACCESS (code=1, address=0x38) It...
You are 100% right my friend. This was such a relief.
I am trying to use a raycast to see if there are any obstacles between two characters. I cannot get any output from the 'out hit'. All the other...
Wow! This is VERY thorough... I thank you greatly for this.
This code below works... If anyone can suggest something better I would welcome it. This good for now but once I add more buttons it will be...
Here is what I have so far using a 'for' statement. I thought this would work but it's not comparing the NAME of the bools but rather the boolean...
I want to make it so clicking the "Move" button in my UI sets "MoveEnabled" to true and all other bools to false. And I want to do the same for...
This is the error output I get from Xcode when I run it. This is very foreign to me but it appears to be something with HDRP. 2019-12-26...
Yea that's a good practice. I have all of the script for the models on an empty gameObject and the models inside of it. Whatever was going on with...