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I have two animation layers that are synced. The top layer is set to 0 weight by default but when I set a trigger in the animator, I want an...
Ok thanks
I don't know exactly how to describe this in the title but I have two 2D UI images and they're both slightly transparent. I want to keep them...
I have some code that checks the animation state: private void Awake() { stateHash =...
I have a skid to stop and turn animation when the player changes direction and goes into the opposite direction. This animation uses root motion...
Is there a way to have this camera controller still working when timeScale is 0?
Ok thanks, much appreciated. The "Fixing Preset" was set to Parental which I thought was the default but changing it to Full Manual fixed the...
Is there a way to keep the Look Animator going while the game is paused? Also: I updated to the latest version of Look Animator and now the player...
Honestly, this is why I can't do game jams longer than a few days. I just don't give a damn about the idea and I just want to go back to my main...
My toggle is causing a null reference but I'm not sure why. It's causing the error in the editor and also in play mode before I even instantiate...
The problem is not that it's not colliding, the problem is that the object can be pushed into the ground and fall through it. I want my navmesh...
Well, initially I was thinking that it wasn't a very big change. The levels would still be designed so that you never have to jump to complete the...
I'd say it's half and half. This is a project that I've wanted to create for a long time so half of me is creating it for myself. But the other...
Github private repos are free now too. Just dropping that here for anyone who might not know that because it was a relatively recent change. I...
Thanks, yeah, I was of the mindset that adding a jump would be easy but you guys bring up some very good points.
I want the content in there so people can see the whole picture before they judge it. It's kind of like if a dev was making a fighting game with...
Fable is great. You can't jump in that game? I didn't even notice. :eek:
You make some very good points - thank you.
Yeah, a part of me wants to just add it because it's so expected and it would feel better to the player to have it, even if they never use it....
Hi guys, I've been going back and forth with this in my mind for a while and I thought I'd just ask for your opinions since I'm just spinning my...