A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
hi, I encountered a similar problem when studying shaders, it’s not funny, but try replacing "float4 positionOS : Position;" vs "float4 positionOS...
I had the same problem (MacBook + android device) - helped change the path to the SDK installed by Android studio and restart unity3d (there was...
thanks, great job
for the basis we took this asset (Desert Village 3): https://assetstore.unity.com/packages/3d/environments/desert-village-3-3854
Thanks for the feedback, yes we have now launched into the softlaunch on the webgl version in the russian social platform (vk.com), but the main...
Hi, for the physics of tank movement, we used this : https://assetstore.unity.com/packages/tools/physics/realistic-tank-controller-18036
step 16: dynamic obstacles [MEDIA] step 17: map "Lost Temple" [MEDIA] step 18: mobile control [MEDIA] step 19: aim system (webgl version)...
step 11: destruction of buildings [MEDIA] step 12: first iteration ai path finding [MEDIA] step 13: OBT version [MEDIA] step 14: lightmap, tank...
step 6: choice of abilities [MEDIA] step 7: ability to restore health [MEDIA] step 8: ability to double damage [MEDIA] step 9: ability to...
Hello, we are doing a small project for mobile devices and webgl, will be happy to feedback :) Unity3d + uNet + Photon Cloud + AssetStore step...
This works for webgl, but the synchronization of the situation leaves much to be desired - perhaps this is due to extrapolation (webgl does not...
Great job - then I'm your client and a fan :)
It seems like a great asset, how are things with the support of the webgl platform? (UFPS has problems with this). (также очень радует...
step 21 : capture the points - network sync [MEDIA]
step 20 : capture the points - basic mechanics [MEDIA]
step 19 : Mechanoid game - visual mechanics of upgrades [MEDIA]
step 18 : gameplay loop in battle [MEDIA]
string mapName = "test"; var allRooms = PhotonNetwork.GetRoomList(); var aviableRooms = allRooms.ToList().FindAll(f => f.MaxPlayers >...
step 17 : bots AI - switch master client [MEDIA]
step 16 : bots AI - network sync [MEDIA]