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I'm changing the LUT via code, Looking in the editor, it works just fine, so the value for LUT is changed. However this doesn't have any visual...
Hi there, I have just a few questions before purchasing : - does it work with the deferred shading rendering path ? we're using that one for our...
I'm importing the latest stable version of the post processing stack via the package manager. For some reason, it is not recognized in Visual...
Hello there, I'm considering purchasing your asset, it looks fantastic. I have a few questions before taking a decision : 1) Does this work with...
Hello and thanks for this ! I'm trying to achieve a regular DoF effect, however, my camera is quite far away from the object, and the DoF doesn't...
If the case of a ScrollRect oriented on the horizontal axis, you could use the following :...
Hello , purchased shader forge quite some time ago, it was mainly for our artists as I usually write my own shaders. However, nowadays I've found...
Hi Grant, Happy to see this is still alive :) . I've sent you an email about purchase, I'd also like to ask : - do you plan to add ledge...
I purchased this quite some time ago, never got to using it. I opened it today and whenever I'm running it, I get : GetComponentFastPath is not...
I've already reworked the menus, but now I have a ton of menus on the hierarchy, and adding new canvas has to be done on the main hierarchy as...
I recently updated to Unity 5.1 to realize that all of my menus are no longer working, since they are canvases placed inside canvases. Is this...
Is this still supported ? and does it work in Unity 5 ?
Ferr 2D looks great ! quick question : if we purchase Ferr 2D now, will we have full access to future versions available for Unity 5.0 ? I am...
Hello to everyone :) I want to make a box look at my character. This is my code : public GameObject targetIs; void Update () {...