A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks for the hint, I was assuming since the post wasn't updated that there was no update in the meantime. ^^
@uMathieu: I guess the vector drawing API was not yet released? I guess it would be interesting to have something like this, but I can totally...
I was watching the Video you linked, and I guess it's not fully applicable to a Unity project. In general, there are 3 cases that were mentioned...
TL;DR: What can I do with the following problems? (Colliders generated via code) - point distance and overlap checks miss some collider completely...
To be honest, I just noticed that the title of this thread only contains one part of the last attempt I made while writing this, and it isn't even...
It's unlikely to be a networking issue, but I'm implementing this in a project that's using Netcode (and ultimately, it needs to work inside a...
Well, by "Unity Physics" I was referring to the one that's used with DOTS. Edit: Unity Physics is actually the official name, see the official...
The game I'm trying to implement is basically using Snowboarding as the main mechanic. I'm trying to implement this using DOTS, Netcode for DOTS,...
Update: the UXML file is stored properly after the first attempt. If the document is then reopened (e. g. by opening another document), saving...
I was able to reproduce this issue using Unity 2020.3.32f1. The steps I took were: Create the 5 documents (main document, 4 sub documents) open...
Hello fellow developers, Netcode v0.50 release already a while ago, and after some other difficulties I faced with the previous version (and...
Hello dear developer, is it / will it be possible to use these transitions already ingame (not only in the editor)? I would assume it to be...
If I'm not mistaken, what you're doing here is: - receive the text sent from the other player as parameter `s` - discard it (it's not used in the...
I encountered the following exceptions when trying to build the addressables: Build Task GenerateBundleCommands failed with exception: Index was...
Hello everyone, In one of the projects I'm working on, we're using async and await in order to execute code asynchronously. (One advantage over...
@MarksGames: I've abandoned this project for a long time now due to a lack of motivation - There are several issues regarding the physics, that...
Hello everyone, For a game of mine, since it's mainly just doing some 3D physics stuff that's supposed to be playable in a multiplayer, I started...
@rz_0lento: good to know, but guess I'll wait until there is a non-pre-release of Unity 2020 available.
I hab the same issue, but without me manually causing it. Upgrading Entities didn't work due to an unsatisfied dependency to Collections....
I didn't do it myself, but the documentation mentions that you can implement your own bootstrapper with your own, custom logic (and your own...