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The bug is present on both 2019.1 and 2019.2 I havent tried any other versions
I just found out what causes the Bug: Cutout shaders. GI only works with opaque shaders it seems :(. Is there anything we can do about this?
CPU LightMapper: [ATTACH] GPU Lightmapper: [ATTACH] Is this a bug, or is it not yet a feature of the GPU lightmapper?
Does anyone know how I would manually specify which lightmap an object is baked to? I want to sort-off bypass the automatic scene light-map UV...
wow, Thanks for all the help guys :) This seems to be a goodsolution for me. However, I would like to generate more points/faces than this. Do...
Thankyou for all the the replies everyone :). How-ever, I do indeed want the spawned objects to all be an equal distance from each-other. For my...
Does anyone know a good way to spawn objects into a sphere shape? I would also like to rotate all the objects so they all face inwards/towards the...
[ATTACH] Hello, I did this just as you described, however it did not fix the issue. And before you ask, yes I did re-compile both the material...
Thankyou so much. The mip-maps are indeed the problem. Howevever I still dont understand how to compute them with ddx and ddy. Do I need the world...
Hello, I am having some problems getting pixel world position in my post-processing shader. I am trying to make a post-process shader which...