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Thank you buddy, I felt very unconfident showing my work on the whiteboxing since its my first attempt on level design and looking at all the...
Hey guys I just started the whiteboxing for the beach, even though I don't know if its needed anymore. Also I wanted some help regarding this...
Yeah I also think we should go for a Non Diegetic UI. Maybe we could just give it a "Diegetic" feel by using a 2D Illustration of our character...
The actual buttons are above the ingredients (text buttons) and the running animation shows the Chef thinking about what ingredient to choose from...
Oh sorry I think I didn't explain myself that good but yeah the chef pig deciding what ingredient to choose for his next recipe (running animation...
Awesome! Thanks for the advice and explanation.
This is how I imagine the start screen and the main menu. When the player presses any key there is a camera transition zooming in our character...
Oh I see, thank you for the info! I guess we would need the final camera working with all its features if we want to accurately whitebox everything.
I am very newbie on level design matters and I'm wondering In what way does that affect the whiteboxing process.
Yeah that's a nice explanation on how that should work on the technical side which I did not think about. Should we go ahead and do some quick...
Very helpful indeed, Thank you!
For the Main Menu Screen I think it would be lovely to have a scripted animation on the background, showing our main character trying to decide...
Hey guys I am kinda lost here. Are we planning like the general level layout according to the game narrative or is it something else?
King of Flavor
First of all thanks to anybody that takes its time to read my post. I need help to get an object rotate around other only by rotating the right...