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Ugh, the answer was right in my face and I did not realize it even though I must have read that paragraph so many time. The output is determined...
Is it just me or this function doesn't seem to work as intended? The parameters are pretty straight forward, a direction, filters, an output and...
Should I assume that nobody ever encountered this issue where the animations are simply not playing until you play them within the editor? It...
Hello everybody, I have been encountering an issue for a while. Even though it can appear as minor for now, I can foresee the issue becoming a...
This bug is back in 4.6.0f3? Im reverting to 4.5.5p5, I would have thought this fix would have been present in the final 4.6 release.
Oh my god, great news! Alright, so I after reading your message, I went back to make a second build. Unity usually always overwrite my xcode...
http://issuetracker.unity3d.com/issues/imgui-buttons-break-on-ios-8-when-screen-orientation-is-set-through-screen-dot-orientation Should be a...
Still occuring on 4.5.5p5 :S I thought it was a 4.6 beta issue only, I have been swapping between almost 6 Unity builds now.. Isnt there any...
I can't test anything :( Im really starting to regret jumping into the 4.6 beta. I thought the new UI system was going to allow better...
I have not heard much about the performances, to me it feel like it will be a lot heavier due to all these extra floating point numbers, inherited...
Now that I thinks about it, it must be an issue within the Unity Engine since I successfully got a similar shader using surface to work on a 3d...
Hello everybody, I am currently struggling with a little shader problem that prevent me from presenting anything on iOS. Basically I am trying...