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Anyone else get insane frame drop with OpenXR 1.9.1 with FFR enabled?
We currently having a problem when we start our new APK when sideloading and store versa. First time we start the application it wont kick in the...
it resets to block network everytime you restart project. Really annoying
yea runtime, but we need to add new levels to the editor via script. Set default levels for different platform and make adjustment to remove the...
Hey, i did a similiar post today. We have a auto setup for new projects but need to add a few levels with script. have you found any solution yet?...
I cannot find any API where I can create and set default values for my quality levels with script. The reason why i need to generate this is...
Hey sorry I have not been checking this thread for a while. We found out this happens when we changed URP settings files in runtime (we used to do...
Can we have this "bool" disabled as standard? Im not able to turn it off with Editor script since there's no code path to it. We currently have a...
thanks for the info, we got the FFR working now with this post. We still trying to figure out how to change the refresh rate with different...
Hey this is a 2022LTS issue with Oculus, we had to remove all the orientation+layout in manifest-configlogs and rewrite them in manually. Seems...
2022 LTS builds wont render with URP, Android 12L req. > OpenXR NullReferenceException: Object reference not set to an instance of an object....
Now it complains about: ERROR: We found issues with the APK during validation. Please check that the APK meets the `Application Manifest...
So if you have problem building APKs with 2022LTS with Android 12L copy this manifest. Oculus haven't updated their manifest creation yet with...
So changelog with: Added support for XR_FB_foveation, XR_FB_foveation_configuration, XR_FB_swapchain_update_state, XR_FB_foveation_vulkan and...
i found this https://forum.unity.com/threads/openxr-new-features.1440451/#post-9034723 MatanYamin. Well they have it in changelogs but it doesnt...
Hey man! Just checking in here again, did you get this to work?
So recently I noticed OpenXR added support for FOV and Display Refresh Rate so I started to invest some time into figuring out how to enable them...
we reported this from our studio in august, it's fixed in 2021.3.12
Sorry for late respons.. we found out 3D Artist clicked in Decal support for some tests. It totally breaks perfomance. So Decal support off in...
Tried with a empty scene with just only a cube + baked light + vr rig. 37fps cap and GPU time around 25k