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It's possible we ran it in Debug mode - did the first tests a couple months ago then got pulled into other things. We are new to the Xbox / UWP -...
Thanks for the response. So our current main issue is we are converting a driving sim from desktop to Xbox. We've stripped and modified it...
Hi all, we are looking to talk with an expert who has actually published a full game to Xbox through the ID@Xbox or the Creator's Program. Would...
Hi Avalon... Interested in your asset. We want to detect performance while running our simulator on an Xbox. Is there any reason this would not...
Thank you, that worked.
I will try your solution. But I may have confused the problem. The error message actually says "Scene Collection (not Collider) does not exist"...
Hi, Really excited to integrate your asset into our project. We've just downloaded your Asset and I am reading through the manual. I've run...
FWIW...This issue may have nothing to do with DX11 at all. We are experiencing this same issue running Unity 4.6.0f3 32bit using DX9 & DX11 on...
Can anyone answer these questions? 1) tell me if occlusion data is per scene. If so, why do I see the same occlusion data in 16 different scenes...
In know this thread is old but has anyone done this with Unity 5? Having trouble passing DataTables from Unity 5 via remoting proxy technique....
Okay, thought I'd update everyone looking into using the original Logitech SDK 1.6 in Unity 5. As you know the SDK worked fine in U3 & U4, but...
My understanding is that it is calculated once when the center of mass is custom assigned to the ridgidbody but never updated after that. It...
See my post on previous page for context... Here is some potentially useful (general) information I got from the Unity support team after I sent...
I clamp them to whatever the speed limit is for the path their on...each path lane has a "biome" enum setting like FREEWAY or RESIDENTIAL that...
Believe me I've been fantasizing about spinning my Vehicle physics engine.
Yeah, I know it's hard to explain in a forum the details. The AI are traffic that a "Player" can drive around in. We then record violations like...
You must be thinking that the player can drive any of the cars? No, we only have one "Player" car at the moment. Since we have to model the...
We have a G27 for player input. But yeah the AI needs to know where to go so we use nodes. Also, I use the nodes for traffic lights and stop...
Actually, every vehicle in my sim has the same mass with the exception of maybe large vehicles like buses or Mack trucks. I did this on purpose...
I am using bezier path nodes to help point the wheels in the right direction using some vector math, the wheels don't turn much and are smoothed....