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As a sole developer who would be very happy to even be able to reach 200k a year from my games, I am happy with the updated announcement.
How can they expect small developers to rake up €1900 euro's, just to be able to get rid of the loading screen, and dare to say nothing changes...
Yes, two weeks ago.
Is there any way to get in touch? Still not a word.
Unfortunately I’ve been locked out of my Unity Account after a reinstallation of my workstation and can’t sign into Unity Hub. I’ve contacted...
Hi! I'm trying to figure out if I'm doing something wrong here. I have HDRP set up to use SSR + transparent. SSR works great on opaque materials....
Thanks guys, that's really insightful. I'm not sure if what I'm looking for is really going to work physically correct then. But that's fine, I'll...
I expect to cancel out gravity on my main object by applying an equal opposite force (gravity * totalMass + jointForce). However, there seems to...
Hey all. I'm not sure if I'm missing something here. My setup is as follows: I have an object that's hovering by applying an upward force equal...
I'm sorry for digging up an old thread. I've been trying to find ways to separate the swipes from the d-pad values. As of right now the Apple...
Well I found out my client's connections weren't in a Ready state after switching scenes. Manually setting them to ready after scene change is...
I have a pretty basic question I can't seem to figure out. I have two SyncVars (without a hook) on my client gameObject that holds a string for...
Fixed. It all had to do with the motorTorque that was set to Epsilon. The value was too low for a 'dumb wheel' which resulted in the rigidbody...
Hi guys, I can easily reproduce this problem, so I'm curious what it's about. Situation: Vehicle A: Rigidbody 4 wheelColliders, default...
I recently switched over to ASE from another (real good) editor. I'm loving every bit ot it. Here is a suggestion: When right clicking in the...
Yikes, I never got it to work, don't know what I did wrong, but thanks, Kebrus. It actually does work as described. *shame*
Great! Custom lighting is a must-have! Question: Do you have a way for the shaders to support soft particles? I'm struggling to find a way to...
I was wondering if it is normal behavior for Dreamteck to keep triggering a trigger once you passed its position on the spline? Is there a built...
Hi Mitko, Loving your plugin. Would you happen to have a quick fix for the plugininfo window that keeps popping up empty (sometimes I get up to...
I'm trying to import a point cache animation from 3ds Max into Unity using MegaFiers. It looks like whenever I'm trying to bake in a FFD modifier...