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Came here to find out how the "Scroll Rect" option works... 5 years later, it still doesn't work, briliant!
Thanks for your help! I got this working using your latest code. One other thing I did need to do was flip the Y scale to -1 on my objects, as...
Also of note, my previous solution was to call canvas.toDataURL() and send back the whole canvas image string from JS to C# and apply that as...
Thanks for the reply... so that textureId does return a number, however it doesn't seem to contain the right texture! I have this extra code in...
I'm creating a webgl texture in javascript, and trying to get back the handle pointer for the texture, so that I can use it within...
I just updated to the latest 2021.2.0b8 but Input.Acceleration.x appears to always be 0 for me. Is there anything else I need to set in order for...
Good to hear they are working on quest support for OpenXR. It's a shame that it launched without supporting the largest VR platform. Hopefully...
Is there any update on support for Oculus Quest yet?
Is there a timeline on these missing features? No haptics really feels like a step back for VR given it's supposed to be the most immersive...
I too don't have rights to make a new post, so replying here instead... Is there an Eta on haptic being enabled for OpenXR? If its not going...
Thanks for the fix, I had the same problem in VR with HDRP using volumetric fog. I updated my local file and it fixed the issue fine.
Agreed, I developed my app using the index controllers on steam VR, I then compiled a copy and gave it to someone using a Quest 2 via link, and...
I too would vote for the last option, Openxr and Raytracing are both future looking technologies that should really be able to work together in DX12.
Is there any chance of getting the following code to report back numbers while using the Index? Currently they both return 0, I'm trying to use...
I think I was using quite an old rig for the player rig causing the issues. I can see that the "PlayerRig" in the OpenXR Controller sample from...
I just upgraded my project to use this new openxr plugin and it worked first time, a far better experience than unity XR with the steam xr plugin...
DLSS is now available to use in VR as well. This article explicitly calls out unity as missing any sort for DLSS, support in VR would be a...
Thanks for your help! I took those shaders from the Graphics repo and have got it working in my VR scene so that an Object with...
I'm also interested in using this, I'm hoping to be able to have hidden objects that only become visible when viewed through another object. I'm...
How did this work out for you? I've been looking for similar solutions, either using the Steam VR plugin or XR. The only solution I've seen...