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That's too bad! So it's a bug / undocumented restriction? I can't find any other posts with this specific issue (lots and lots on following a...
Hi. I'm having some horrible jitter when following a animated object (standard unity animation clip). [MEDIA] No physics involved, the camera is...
Hi, I can't find the VC++ toolkit anywhere in the individual components section of the Visual Studio Installer (2019 - 16.04) Also, the...
Hi all. For 2 days now I've been trying to interact with browser scripting from Unity WebGL, without success. I can send messages from HTML to...
Hi. Based on the reviews I decided to just go ahead and get NATcorder and I couldnt be more satisfied. I've only got 1 little problem though. When...
Hi! I'm really interested in NATmic. We have an option to record a video in our ARapp (iOS & Android). Since integrating NATrecorder we are...
We're been using another screen recording plugin for our mobile AR project, with mixed results. NATcorder looks promising, but is there a demo...
Hi, Great asset, from installing it to getting it to work was literally 5 minutes for me, great stuff, absolutely perfect! One question, and I...
I never got an answer. We still can't exclude any layers. I know the devs aren't too happy about giving support, but maybe anyone else has this...
Hi, this asset is exactly what I needed! But, I can't seem to get the Layer Mask nor the Occlusion Layers to work. From what I understand from...
Good work. DId you get any closer to fixing it?
It looks brilliant, just what I needed! PC / Mac / Linux desktop builds only though, or also Webplayer & WebGL?
At http://jsfiddle.net/59v3101e/17/ anti aliasing looks working good for me (latest version of 64 bit Chrome), but I can't get Anti Aliasing to...
It got patched Today?? hahah thanks, that's awesome. Ill try it tonight!
Hi, I've hit a problem porting our current project over to WebGL. When we try to POST data to a php file, we noticed that functionts that...
I 'll be getting AFS 4 later tonight, just wanted to say great job on all the work, and also for you other shaders. Been using them for years :)
Well, I was mainly curious if that is a possibility, mainly with an eye on the mesh batching.
Hi Aily, Just to be clear, I really meant just to use TB as a replacement for Speedtree billboards, not the mesh trees. Like this: [ATTACH] and...
Very interested in the U5 version, will definately get it once it's out!
First off, very cool and handy asset! Question: Would it be possible in some way to integrate your system with the new speedtrees, basically...