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Apologies, but I'd like to request a refund, unless you can fix this within a week. My project is time-sensitive so I'll need to resolve asap....
I'm having a problem running your asset. I just opened the window (window->moonbehavior->editor), then clicked new, gave it a name and it started...
I'm having the same problem on Quest using VR LWRP on Unity 2018.4.12f1. Simple scene with terrain (4 layers) and a few identical spheres takes...
I just had to upgrade my Visual Studio 2017 and it works fine now. Good luck.
Hi Jason, Would you mind providing a little more info? I've tried changing the shader to use 'LOD' macros (supplying '0' for last parm) and it...
Hi Jason, I'm also having this same problem and have reread the general instructions wiki, but didn't see how to fix it. I did confirm that it...
Okay, thanks for the help. I'll try profiling. :)
Hi again! I was just curious about directional lights in scenes with MicroSplat. I'm getting an approximate 1/8 second 'hitch' every time I...
I'm doing simple tessellation based on heightmap which causes a few small issues if the seam between terrain chunks is at exactly the right place,...
Great heads up on the local vs world space! I think I almost have the solution but I can't seem to get the MeshFilter. I've tried...
Thanks for the ultra-fast reply! I did try changing bounds but that value appears read-only. I'll try again with your exact example tonight,...
Great product! I'm just getting into shaders and was really getting frustrated--it's so much nicer working visually than trying to figure...
Thanks, I'll check it out. Take care.
Jason, Thanks for the quick reply! You said I might be able to grab the renderer from the terrain? I haven't seen that--do you know where I...
Hi Jason, I've really been enjoying your system and have added quite a few features that my game requires, tweaking the txt files to do so. Your...
Any chance you remember the name of the grass placement on tessellation tool from unity asset store or even have a link to it? I'm having some of...
Jason, Thanks for the link--I'll watch for the update. For #2, I think you're right, that's why I already added the code to make sure each edge...
Thanks for the quick reply! Do you happen to have a link for the module you referred to in #1? How can I get my hands on it and/or know when it's...
Hi Jason, Thanks again for this amazing shader! I'm using it and it's working great, but I do have a couple of questions I'm hoping you can help...