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Thanks for the reply! Basically, I am trying to set up a waypoint system wherein the 'enemy' objects move to a waypoint. Once there, they pick...
Yeah, that makes sense. I think it might be processing movements and removals from the array so fast that it is hitting 0 at some point. I'll try...
Hello again! I've been able to get my A* to track through multiple points randomly in an array. However, I keep running into an...
Right you are! Appologies. That is the IEnumerator for FollowPath(). IEnumerator FollowPath() { if (isWalking == true) {...
Turns out I need a Transform, not a vector3. So I went back, did some coding. Now it is looking like I am not producing a valid transform for the...
More tinkering, but I am still lost as to getting the random vector3 out of this code and into my other class. Far as I can tell, I am pulling a...
I am trying to do this a slightly different way, but it seems like it takes two arrays. One for the game objects, one for the transforms. It seems...
Greetings again! This is likely a noob question, and I apologize (but I am a noob). TLDR: I've implemented A* Navigation for my enemies. However,...
I am trying to mimic the function I normally use for the player character, which is based off mouse position. I actually normalize it at the end,...
Hey all! Having sprite trouble (again). In a nutshell, I am setting up animations and events to play out in a specific order. Animation events...
That did the trick. You're awesome! Just need to spice it in for all my events. This should actually help clean up some of the other functionality...
Hello, friends! N00b coder, but looking to solve a problem I am having. My ideal is that when a player clicks on the screen, the player object (a...
Thanks for the reply! I was able to fix this with some additional noodling. It looks like I had to use OnCollision2D since the door is using a 2D...
Greetings! Total c# noob. using System.Collections; using System.Collections.Generic; using UnityEngine; public class GreenWayfinder :...
Wanted to circle back. While I think I will have to rethink my animations, I did eventually get this to work. void Update() {...
Looks like it does have something to do with the bones. IE, the bones are technically where the script is housed (just adding it to the game...
Noodling with this some more. Still can't figure out how to make it flip. The code runs, but the game object is not flipping based on the mouse...
public class ShadowFollow : MonoBehaviour { public float moveSpeed = 0.004f; private Rigidbody2D handLoc; void Start() {...
Hey, all! I am having a bear of a time. Right now I have a rigidbody that follows the cursor around (sort of sliding around the screen in the...