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@Remy_Unity any update on this? im using the HDRP Decal system to draw a lot of scifi bullet holes and other things, i want to lower their...
Hi, i'm struggling with this simple task, when my players fall of the map, i teleport them again to the middle of the scene, that works perfect,...
Thanks for the quick response!
Hi! Very nice asset! Thanks for taking the time to make it. Quick question, is there a way to find the closest point on the spline to a given...
Hi!, i'm having problems with ray positioners after i destroy an object or in scene changes, (pooled projections keep asking for the original...
Excellent! works perfect. Thanks for the quick response as always!
Hi! quick question here, whats is the simplest way to change a raypositioner Decal color in runtime? (if i change it in the editor (in runtime) it...
Hi Partel, is there a quick way to scale my puppet character on runtime without breaking it?, i want to shrink or enlarge a character based on...
That's Awesome! Thanks for the wonderful support.
Thanks! You were right about the shader i was using, awesome support!
Thanks! tried that with no success (i've send you a more detailed email)
Hi! excelent system, i'm using it a lot and it works really well. I've a minor problem with decals not working on some shaders, for example, i'm...
@zuzzu , i cant make the new beta 2.0b6 work in DX9, the ocean turns pink without any movement, asset store version was working fine, and the beta...
Excelent news about the upcomming 2.0b6 and Unity 5.5, please send me the beta too when it's ready, want to try some things (i've send you the...
Thanks! I don't have the knowledge to make that type of system, but i think it shouldn't be so much different to the hanging mechanic that you...
Hi, i've buyed your asset the other day, it's really nice. I've a few suggestions, can you consider making a cover system? That mini ninja deserve...
Waiting like a maniac! SE i have a question, we are already using your other two assets in our project, do you plan to make the three work...
Sorry to ask this again, but i've been having this problem for weeks, if i start a scene with enemies from the editor, everything work as...
As always, thanks Besus!, i've checked as you said, the first time in the scene the "bool" variable "colliding" works, it change it state to true,...
Hi, im having a weird issue, when i start a scene with enemies, they react normal, when they see me, they chase me, i use a hub world with enemies...