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Hey any news on this ? I need this as well. Haven`t found much examples with trueHeading around in general. // Edit: I managed get it working....
Hey Carl. Sorry about the revival, but I was looking for a line intersection algorithm and found yours. I removed the offset and started working...
Hey Black Mantis, thanks for the post. Yep, if by groups you mean a different child object for each plane then yes, that's what I did and its...
And how do you link each collider with the right plane in its parent mesh ? I'm going with the multiple plane solution, I'm just curious if it can...
The multiple plane solution works, but it just doesn't look perfect. Thanks devast3d, but I thank that's not possible. You cannot add multiple...
I've been struggling with this for a few hours now and I can't figure it out. Imagine a cube with multiple materials, one for each face. I need...
It was as simple as setting the texture and stop the device. Thank you dreamora I was looking for that info.
Ok I got why this is not working, I'll just write in here in case someone with the same problem googles it. I was executing a coroutine function...
Actually I first got into this cause I was having issues with a persistent object (an object that I DontDestroyOnLoad) and when I tried to execute...
Yes I do, forgot to mention.
Hey I need to know if the example for this function is not working for everybody else: Create new project, create 2 scenes, new gameobject on...
This is awesome, thanks Antony that was exactly what I was looking for. If you have a Unity Answers account you can reply it here so I can flag it...
I posted this on Unity Aswers some while ago and still haven't found a way to do it. Seems like a simple thing and very escential one if you try...
Hey invader. I just changed the access restrictions as I needed them for variables, nothing that anyone can't do on the fly. I don't think my...
Funny that this happened to me at the very exact same moment I receive the notification mail for this post. I have 5 UnitySteer files modified...
I kinda solved it with the same state conditional pattern I've been using for the rest of the behaviours. Which actually evolved in a small...
Hola Ricardo. I'm having issues extending UnitySteer. Right now I'm dealing with them by modifing the UnitySteer base classes, but this is not...
See the following example: Decorator:IsInRange -> Action:Attack [IMG] Attack needs to know when to stop, and hardcoding it in IsInRange doesn't...
That sounds great AngryAnt thanks.
Hey Eric. About 1) I've found priority selectors not fitting my needs for implementing state based AI too. I believe that the Runing return value...