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+ 1 for the suggestion to iterate. Don't even try estimating until you've taken 2 to 4 weeks to build a prototype with the intention of throwing...
That sounds like a difficult problem. When it comes to games, my guess it is always faked to some extent. Maybe not in some flight simulators....
The built-in shapes are mostly for prototyping, and you would rarely use them for a game. They may work if you need simple geometry for...
What's the error? It's probably just a syntax thing but I never use unityscript so I don't see anything obviously wrong.
This makes me think it's your rotation code. And, actually, looking at it you're using the x coordinate of the Quaternion which really isn't what...
Change the color of the debug ray so you can tell when it's hitting something. That will let you know whether it's your colliders or your...
It's usually a waste to prematurely optimize things. If you want to know the exact overhead of a call, you could try writing a test to time it....
I'm not a lawyer, but it's best to avoid making games based on IP you don't own. If you do want to make a game like this, make it about a your...
Switching materials seems reasonable to me. You're going to be re-drawing the geometry anyway with a different camera so whether it's the same...
The Total War games always replaces units with sprites when you zoom out a bit. If you want tons of units on screen at once, you will need to...
It's hard to look at the code and run it your mind so you might get more help if you were more specific about what isn't working (preferably with...
Create a separate material and swap it in at run-time. It should be no problem at all.
Friction combination is for the pair of colliding objects only. I do not think it changes how friction is combined for multiple objects that one...
You should check out the new sample assets. There is a car example there that leaves tire marks. It's in 3D, but it should be no problem to...
Can't you just use GetComponent<PhysicsGround>() on the object you collided with? If it doesn't exist, it returns null so check the return value....
Is that actually faster than comparing strings though? Now you're doing a GetComponent() every time anything enters the trigger. Checking...
Accumulated x- and y-axis rotations like that will create rotations on the z-axis as well eventually. There will also be accumulated floating...
What happens when you add box projection to the mobile shaders? Looking through the code it seems like mobile shaders don't normalize the local...
You're not biting off more than you can chew. You're trying to fit an entire, living cow in your mouth. But keep doing what you're doing. A...
How much memory do these things take up? If your objects are just a handful of strings and variables, each one would only be a few dozen or maybe...