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Did this ever get added? I'm on 2.1.4 and I don't see any options for it. It's driving me crazy, like the clouds are on fire. Thanks.
I'm testing the new 2.3 version and it looks like when importing from the Unity terrain uNature is only using one prototype. I've started a new...
Yay! "Fixed shoreline double foam rendering error (forced texture UVs in code)" Thanks.
When cloud shadows are on (and cloudy) a grid pattern can appear in the sky. This depends on the Far Clip and Field Of View settings. 70 FoV,...
I'm noticing the Shoreline Frequency is affecting both the frequency and the height. I also am seeing the shoreline foam coming at twice the rate...
Bug? ChangeCloudQuality() changes the old quality value instead of the new value. Update() then reverts back to the original value. I noticed in...
Here are some issues I ran into when updating from 1.9.1 to 2.0 Bug, with fix: In my game I assign the Player and PlayerCamera manually at start....
I ran into this issue as well. Try changing the "Material Cutoff" slider in each prototype. It makes a big difference to the 'size' of each grass...
uNature creates massive scene files. Even the uNature demo scene "ForestDemoScene_Terrain.unity" is 168MB !! I'm assuming UN is storing its data...
Note : FindFogVolumeData() will fail if the FogVolumeData script is assigned to a GameObject not named "Fog Volume Data". I moved the script into...
Is there any way to disable the weather manager seasonal tint on a per-texture basis? For example, I want to color grasses green in spring but not...
I was able to restore the grass by calling ApplyBackup() then InsertFoliageFromTerrain() when starting a new game.
2.2.1
Cutting uNature grass using GetDetailLayer()/SetDetailLayer().
I've implemented cutting down grass in my game, but these changes are being preserved when I load a new fresh game (without exiting the...
Thanks for the location of the source. A simple "Don't show this again" type option would be great. I use SRDebugger in almost all my projects....
The "Welcome" screen pops up every time I start Unity. It happens on multiple versions of Unity with different versions of SRDebugger. It's been...
The fog is from the EnviroSky asset. I fixed it by turning the fog into an opaque effect....
I'm quite happy with the tech so far. Here's what a couple hours messing around got me. It is pretty much exactly what I wanted in my next game. I...
"Mouse X" and "Mouse Y" are defaults in a new project.